Initiation

In ArM5, a character can be Initiated into a Mystery, allowing him the benefits of the Outer or Inner Mystery. This is done by following an Initiation Script administered by a Mystagogue. This generally involves a Cult Lore or House Lore ability, and generally involves and Ordeal, Quest, or Sacrifice. Initiation is a Seasonal Activity for the purposes of seasonal character advancement (TMRE 11), but is intended to be played through.

References

  • TMRE 9-18
  • A summary of the basic rules can be found in HoHMC 4-5. This treatment does not give the full amount of options and detail TMRE does.