Martial Ability
Martial Abilities are those related to fighting with weapons. In Fifth Edition, only certain characters are allowed to have Martial Abilities at character creation.
- Magi can start Martial Abilities if they want
- Other characters require a Virtue or Flaw, such as custos or Outlaw, to gain access to Martial Abilities.
Note that p. 18 or ArM5 says that a Virtue is required to learn Martial Abilities at character creation time, but this is only partially correct. Some Flaws, including Branded Criminal and Outlaw, grant access to Martial Abilities as well.
Learning Martial Abilities in Play
Once play has begun, any character may learn Martial Abilities by spending seasons of practice or study, unless he or she has the Noncombatant Flaw.
In ArM5, Abilities can be learned by any method: practice, training, exposure, apprenticehip, or books. There is no exception for Martial Abilities, so it is perfectly legal in ArM to have (for example) a book about Thrown Weapon or Great Weapon. Some storyguides may wish to restrict or disallow learning Martial Abilities from books as a House Rule.
Related Pages
Related Links
- Links to other sites, outside Project: Redcap.