Forwarded from alias “mastered_spell_special_ability” to page “spell_mastery”.

Spell Mastery

Spell Mastery represents a way to focus on the perfection of a particular Formulaic spell.

Mastering Spells

A magus can spend experience points to gain mastery of a particular spell. In ArM5, spell mastery works like an Ability for each spell. So for example if a magus wants to master the spell Pilum of Fire, the player would put experience points into an Ability called Spell Mastery: Pilum of Fire. Although this is not mentioned in the rules, the many different Spell Mastery Abilities should be considered Arcane Abilities.

Benefits

The benefits of spell mastery are listed on page 86 of ArM5. To summarize:

  • The character's score in spell mastery increases his casting score as explained on page 86 of ArM5
  • Spell mastery reduces the number of botch dice for casting the spell, and can bring the number of botch dice to zero.
  • The caster always rolls a stress die to cast a mastered spell. In relaxed situations there are zero botch dice, so this is a benefit. (It is possible to attain a higher Casting Total using a stress die than a simple die.

In addition, for each rank in the Spell Mastery Ability for a given spell, the magus may choose one of the following special abilities.

Spell Mastery Special Abilities

The following special abilities are available to any caster:

Apotropaic Mastery
see RoPI 122
Fast Casting
Allows the magus to use the Fast Casting option for the mastered spell: ArM5 87
Imperturbable Casting
Improves the caster's concentration rolls when casting or maintaining the mastered spell: HoHS 33
Magic Resistance
Improves the caster's Magic Resistance against the mastered spell: ArM5 87
Multiple Casting
Enables the caster to use the Multiple Casting option for the mastered spell: ArM5 87
Obfuscated Casting
Makes it harder for an opponent to use a fast-cast defense: HoHS 34
Penetration
Improves the caster's Penetration Bonus for the mastered spell: ArM5 87
Precise Casting
Improves the caster's Aiming rolls with the spell: HoHS 33
Quick Casting
Improves the caster's Initiative Total when casting the spell: HoHS 34
Quiet Casting
Reduces the penalty for casting the spell using a softer voice: ArM5 87
Still Casting
Reduces the penalty for casting the spell subtle gestures or without gestures: ArM5 87

Cult of Mercury Abilities

The Cult of Mercury teaches certain exclusive spell mastery abilities to its members:

Line of Pralix Abilities

The Line of Pralix has a couple of its own unique spell mastery abilities:

  • Rebuttal, HoHS 129
  • Unraveling, HoHS 129

Mutantes Abilities

The Mutantes can learn additional spell mastery abilities that simulate the Virtues of their lineage:

Quaesitorial

Quaesitorial training allows access to a new spell mastery special ability,

Previous Editions

Mastered spell special abilities were introduced in ArM5. In previous editions, spell mastery existed, but the rules didn't confer any special variations on the effects of the spell.

References

  • ArM5, page 86

See Also