Forwarded from alias “wizard_war” to page “wizard's_war”.

Wizard's War

The Code of Hermes is not intended to provide a justice that does not respect power, and leaves the option of Wizard's War to allow magi to risk their lives in the exercise of their power by fighting a duel to the death. By formalizing the duel, the Code limits collateral damage, discourages bullying by allowing time for preparation and escape, and prevents wanton and careless violence.

References [Edit]

  • The practice of Wizard's War is described in core ArM5 14.
  • The legalities are expanded upon in HoHTL 47-48.
  • The most comprehensive and thorough treatment, however, is provided in HoHS 22-25, which delves into the actual conduct of wizard wars.