Forwarded from alias “wizards_war” to page “wizard_war”.

Wizard's War

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The Code of Hermes is not intended to provide a justice that does not respect power, and leaves the option of Wizard's War to allow magi to risk their lives in the exercise of their power by fighting a duel to the death. By formalizing the duel, the Code limits collateral damage, discourages bullying by allowing time for preparation and escape, and prevents wanton and careless violence.

References

  • The practice of Wizard's War is described in core ArM5 14.
  • The legalities are expanded upon in HoHTL 47-48.
  • The most comprehensive and thorough treatment, however, is provided in HoHS 22-25, which delves into the actual conduct of wizard wars.